A small introduction about myself
In a nutshell, I am a digital enthusiast -- interested in design and development of digital experiences. I have graduated with a Master of Fine Arts (M.F.A) degree in Emerging Media - Digital Media track from School of Visual Arts and Design at University of Central Florida (UCF) and I’m currently working full time as a Digital Producer at Walt Disney Attractions Technology (and also take on freelance/contract projects on the side.)
I am a dedicated and versatile professional specialized in Digital Media and Emerging Technologies, who has been consistently praised as a detail-oriented go-getter by my co-workers and management. Over the course of my 6-year career, from teaching and mentoring undergraduate students while in graduate school to working for a fortune 100 company like Disney, I’ve developed a diverse skill set including [Visual] Design, [Software] Development, and [Project/Team] Management and I confidently label myself an experienced generalist.
I have consistently demonstrated creative and critical thinking, leadership and teamwork, as well as adaptability and multi-tasking abilities in every aspect of my current and previous roles. I truly enjoy putting several hats on while working on different projects and my vibrant personality and sense of humor enables me to handle tight deadlines and concurrent projects with ease.
Want to know more? Feel free to review my resume below:
Download Printable ResumeI can say i’m quite good at
Graphic Design, Photo Editing
Rich Interactive Applications
Interactive Content for web
User Interface Design
Web Design
Agile, Scrum/ Kanban, team management, budgeting
Front-End Development
Video Game Design and Development
Software Development, Computer Applications
My previous associations
Working on an enterprise level Content Management System (CMS) migration project to SDL Web (Tridion). Contributing to the continued development and maintenance of the new platforms by identifying and documenting bugs, new features and functionalities. Identifying and escalating issues and risks that would impact project schedule and team success and leading efforts toward resolutions. Creating and deploying content across different websites as needed and validating the existing content within the CMS to ensure the accuracy and quality of the delivered content. Providing support to other production teams as part of an in-house “expert” team for certain content publishing issues within SDL Web/Tridion. Collaborating with other Content Producers to improve production workflows.
Responsible for the successful daily operation of the sites and apps during all hours, help in estimating the necessary funding and level of effort for minor to medium operations efforts and enhancements, make recommendations for best execution options, interact with business partners, product owners, and creative and technology team members to quickly turn around requests for changes, and build out pages and changes in the Content Management System.
Creating rich interactive content and applications for visualizing future projects, design and development of internal interactive tools for facilitating the company's internal workflows, visual design for the mentioned products and web design & front-end development of the company's partners' website.
Working on several different digital products, responsible for: UI/UX design (design or redesigning the user interfaces of existing and new digital products), graphic design (branding and advertising material), and web design (updating websites, creating new landing pages, etc).
Working on a web + mobile homework management app for young students between ages 7-13. I'm responsible for ideation and concept development, creative direction of the concept and creating necessary design artifacts such as UI sketches, wireframes, interacticve prototypes, graphics & visuals and anyother web-based material related to this project.
Teaching Game Design and Development using Unity3D game engine. I was responsible for course design, preparing class material, lecturing and managing the lab sessions, designing assignments, proper examination and grading.
Teaching "Fundamentals of Interactive Design" using Adobe Flash and ActionScript 3.0. I was responsible for preparing useful tutorials on topics assigned for each class in the syllabus, provide code samples, lecturing and explaining the examples with details and helping the students to create their own projects using the tutorials and sample taught in class.
I was responsible for Creating user friendly interfaces, easy interactions, wireframes, prototypes and graphics for the company’s in-development mobile apps.
I worked on an informal science education research project called MEteor funded by National Science Foundation as a Graduate Research Assistant for 2 years. The goal of this project was to explore the effects of whole-body interaction on science learning. I was responsible for making mini-games and interactive content for assessing the participants’ knowledge after going through the MEteor simulation.
I worked at Monster Media Inc. as a creative Intern/developer. I was responsible for developing and testing applications in ActionScript & C++.
What I have done in my academic career
Not a lot of people include their failures in their resumes but I think the one year I spent at FIEA pushed me to my limits and taught me how to deal with difficult situations besides all the technical skills I gained as a Video Game Developer so I do consider it as part of my education experience even if I didn't receive that piece of paper for it!
Not a lot of people include their failures in their resumes but I think the one year I spent at FIEA pushed me to my limits and taught me how to deal with difficult situations besides all the technical skills I gained as a Video Game Developer so I do consider it as part of my education experience even if I didn't receive that piece of paper for it!
showcase of my latest works
Please feel free if you would like to have a chat.